
Game world
Minnowa
64 square kilometres of handcrafted American Midwest: places, landscape and the story behind RHAB-14.
Minnowa is a fictional region in the American heartland, somewhere between Minnesota, Iowa and Wisconsin: farmland, small towns, forests, swamps, military sites. Everything is built by hand, nothing is procedurally generated.
The studio wants every building to be enterable. In a planned large city with skyscrapers, at least the ground floors should be accessible. Loot is context-based: a truck holds what its driver might have lost.
The map is built for summer. Seasons are planned for later, severe weather such as storms is “far down the roadmap”.
Places
Places shown so far
| Place | Type | Known | Shown |
|---|---|---|---|
| Albington | Town | First town shown, with suburbs. | 05/2026 |
| Claypit | Clay pit | Overgrown, dark interiors, its own clay crafting branch. Reached via a dried-up creek. | 12/2025 |
| Summer Camp | Nature area | Large summer camp with a lake. | 07/2026 |
| Alexander Falls | Landscape | Waterfall and lake, with its own spotlight video. | 12/2025 |
| The Lighthouse | Lighthouse | Official teaser. | 11/2025 |
| Fort Simon | Location | Mentioned in the Q&A, on a hill near the coast. | 10/2026 |
| Motel | Building | Overgrown motel. | 07/2026 |
| Militär-Checkpoint / Militärcamp | Military | Checkpoint and a realistic military area. | 07/2026 |
| Firewatch Towers | Lookout towers | Fire lookout towers in the forests. | 02/2026 |
| Gefängnis | Building | Shown in the old style, current state unknown. | 05/2025 |
| Tunnelsystem | Underground | Sneak peek from 2025. | 05/2025 |
| Mall, Autohaus, Flugfeld | Rural region | From a 2025 dev diary. | 01/2025 |
| Küste | Spawn area | All spawn points are along the coast; driftwood and scrap as the first materials. | 10/2026 |
| Großstadt | Planned | With skyscrapers; ground floors enterable. | – |
Background
RHAB-14
ARDEM stands for Artificial Demography: a bioweapon project by influential people meant to solve overpopulation. The RHAB-14 virus was tailored to specific regions, but it mutated, spread far wider than planned and brought down civilisation within weeks.
The infected are called “the restless”. There is no story campaign and no quests. The world tells the story itself, for example a bus-stop poster urging people to get vaccinated against the virus.
